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MARIO WORLD

 Module 2 is an exploration on the relationship between flatness - the negative condition with a frontal view, and projection and what could be created in the void where flatness and projection meet. Using two Mario World images as the base, the aim was to design a space that linked the two given images seamlessly. Through colour, characters and texture a world was developed that illustrated adventure, reward and challenge - integral Mario World criteria.

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Precision and efficient technical skills when using Adobe Illustrator CC was essential to ensure line work accuracy. Moreover, an understanding of gradients and shows developed depth and enhanced the graphic quality of the product. Finally, an understanding of axonometric projection and drawing precision was integral in assuring the accuracy of scale and ensuring the drawings were easily transferable to the digital form. Line weight was important throughout both digital and hand drawn work, to illustrate hierarchy - emphasising the section and defining key objects/characters. 

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This task demonstrates the progression of drawings to digital representation and consequently developed the exploration of projection through this new medium. 

The progression to the final azonometric drawings required detailed exploration of the themes; reward, challenge and adventure. This lead to the intergration of characters and objects, giving life and motion to the world. Inspired by the Pen-rose Steps the concepts of a world within worlds developed. What if the whole Mario galaxy lives within itself? What if, when the two dimensional is expanded into the three-dimensional, these worlds begin to reveal themselves, hidden in the walls and floor? What happens inside a pipe? This notion becam the basis for exploration - to encourage viewers to challenge and uncover the untold secrets of Mario.

CW

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